Making amends

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Why The Desires Of Gamers Are Driving Xbox One’s New Direction

By Saad Mahmud

More than ever, as a way to bring order to its house, Xbox is facing a crowd-sourced future. The Xbox E3 2014 Media Briefing was 90 minutes of games. From Microsoft’s own huge franchises such as Halo and Forza, to partner’s mega titles like Assassin’s Creed and Call of Duty, to indie darlings such as Threes and Ori. There were no execs talking about sales numbers, app partners, and other business details. During gaming’s most attention-grabbing days of the entire year, Microsoft was all about games.

‘We have a value proposition that this is the only place to play all of the big games you want to play: Call of Duty, Destiny, Watch Dogs, Battlefield, Halo, Forza, Sunset Overdrive,’ says Yusuf Mehdi, corporate vice president, devices and studios at Microsoft. ‘Within that, we feel really good about what we’ve done.’

Recent business moves were only mentioned briefly at the conference. A month before, on May 13, MS announced that it would decouple the Kinect camera from the Xbox One, lowering the cost of the console to $399–the same price as Sony’s PlayStation 4. And in March there was a restructuring at Microsoft and Phil Spencer, the head of Xbox’s game studios, would now be the head of the entire Xbox Division. It was as if these big announcements were made early to get them out of the way so that the press conference could focus on the games.

Xbox needed a course correction. According to official numbers, the $499 Xbox One is being outsold by the cheaper PS4, with 5 million units sold worldwide versus 7 million PS4s. So for E3 2014 the company focused on its publishing partners and the indie developers it was working with. Xbox would thrive on giving fans more games. This was the ammunition it needed to catch up to Sony.

‘Our focus has been on our fans, the Xbox 360 fans in particular. There are 80 million of them that have yet to upgrade to an Xbox One,’ says Mehdi. ‘When we show them the Halo: Master Chief Collection, and we went on sale this week for $399, I think those are things that get people to say that it’s time to jump.’

Xbox One: Now

Since the restructuring in March, Microsoft has had tunnel vision about giving people what they want, and not just with games. For Xbox 360, they would update the console once or twice a year. The Xbox One gets monthly updates that tweak UI, add features, or launch new entertainment apps. Just like the company’s strategy for the console, the box itself would continuously evolve.

‘We look at it through the lens of listening to our customers and seeing what they are asking for and the features they most want to see, and responding as fast as our engineering team can build it,’ says David Dennis, director of program management at Xbox. ‘That’s the beauty of a connected device like this. We can continually adapt it, tweak it, and update it to be the product that our customers want it to be.’

In March, the company added the ability for players to broadcast their gameplay online through Twitch. Coming next month will be improved tracking of game achievements, goals that earn gamer points and let you compare your gaming ability to your friend. For the first time, the app will be connected to the Internet, allowing you to click through for advice or even walkthrough videos on how to get an achievement.

By the end of the year, Microsoft will release another such connected app: Twitter for TV. Users will see what topics are trending on Twitter in regards to television, including tweets about the show you are watching. There will be a list of the television programs being discussed the most and then you may click through to watch them. Such cross-functionality between tech and entertainment fits the original, futurist vision of the Xbox One.

Now the company is creating platform to try to ensure continued engagement. Earlier this month they launched a new site, feedback.xbox.com, where fans could submit their own ideas on what should be updated on the console. Fans can also vote on the submissions of others. But do such fan-driven companies succeed? To take one example: Frito-Lays saw a 12% sales increase when it conducted a contest last year to introduce potato chips with flavors decided by fans. Then again, Kickstarter is littered with projects that failed to find the crowd-support they were looking for, from films to video games.

There is something to be said about giving the public innovations that they need, rather than what they want. Steve Jobs is likely rolling over in his grave because of the tactics employed by Xbox and others. And Henry Ford is believed to have said: ‘If I had asked people what they wanted, they would have said faster horses.’

Can Xbox thrive on a hybrid strategy? Giving gamers the games they want for the Xbox One, while still adding entertainment and tech partners to build the futurist experience they originally intended? With plans to expand Xbox One to 29 new markets including China by September, Microsoft will have a greater stage to demonstrate the effectiveness of its evolving strategy.

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